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BEATS ME!

Beats Me! is an acoustically appealing experience where four players collaboratively create music by collecting beats in a competitive manner.

Duration  2 weeks   |   Role  Programmer   |   Platform  Jam-O-Drum |   Development Tool  Unity

Beats Me!

Beats Me!

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My Contributions​

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  • Design interactions for each stage considering the interest curve.

  • I was involved in the coding for the scoring system which involved 2 main methods:                                                                      1. Collaborative score based on multipliers -  The total score depends on the synchronous number of  beats                          collected by each player.                                                                                                                                                                   2. An individual score which tells the player how many beats he / she has collected. This justifies the collaborative                  yet competitive game play.

 

Design Phase

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  • We concentrated on simple game play yet an immersive experience which aims to be collaborative in nature.

  • We designed the success and failure state accordingly. If a player missed a beat, there is appropriate feedback without breaking the rhythm of the game.

  • Mapping each beat to the timing of the spawning of each symbol was a real big challenge.  We iterated over and over again to make the timing impeccable.  

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