User-experience focused designer
BEATS ME!
Beats Me! is an acoustically appealing experience where four players collaboratively create music by collecting beats in a competitive manner.
Duration 2 weeks | Role Programmer | Platform Jam-O-Drum | Development Tool Unity

Beats Me!
My Contributions​
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Design interactions for each stage considering the interest curve.
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I was involved in the coding for the scoring system which involved 2 main methods: 1. Collaborative score based on multipliers - The total score depends on the synchronous number of beats collected by each player. 2. An individual score which tells the player how many beats he / she has collected. This justifies the collaborative yet competitive game play.
Design Phase
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We concentrated on simple game play yet an immersive experience which aims to be collaborative in nature.
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We designed the success and failure state accordingly. If a player missed a beat, there is appropriate feedback without breaking the rhythm of the game.
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Mapping each beat to the timing of the spawning of each symbol was a real big challenge. We iterated over and over again to make the timing impeccable.