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THE GUARDIAN

  • This is an intense world where the guest plays the role of a guardian angel whose purpose is to rescue a good soul who wants to reach heaven safely but is held back by the lord of hell - Satan.

  • This world has 3 levels portraying the complex game play involved to accentuate the intense environment.

Duration  2 weeks   |   Role  Programmer   |   Platform  Microsoft Hololens |   Development Tool  Unity

My Contributions​

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  • Design interactions for each stage considering the interest curve.

  • Very actively involved in getting the team together and make sure we all communicate ideas and work flow in an effective manner by taking meeting notes, implementing scrum meets and maintaining a task list.

  • Developed the mechanisms related to the gestures of the Holohlens.​

  • Co- developed the level design and game play mechanics.

 

Design Phase

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  • We concentrated on complex game play and mechanics and incorporated it perfectly with the story. The game has 3 levels with a progressive difficulty level. 

  • The following factors were our priority during the design phase:

  • Character A is afraid of Character B. Is the FEAR factor shown to the guest and audience in a visible way?

  • The guest helps the character A achieve the goal through interactions. 

  • The "state change" of character A should be clear and thus give the guest a sense of satisfaction. 

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