User-experience focused designer
CAKE SLATE
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A funny, cute story where the guest belongs to a cake baking company and is facing a crisis situation where the delivery van leaves without picking up the wedding cake.​
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The guest is skating and following the van in order to deliver the cake on time. Unexpected funny events occur on the way which spoil the look of the cake.
Duration 2 weeks | Role Programmer | Platform Oculus Touch | Development Tool Unity
My Contributions​
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I was responsible for modelling and Texturing. This exposure has been really fulfilling as it has made me understand the pipeline more efficiently.
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I contributed towards the design, the look and feel of the world in order to compliment the story.
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One of the main challenges we faced was designing the world to be cartoon - like and fit in the obstacles the guest has to face on the way to make sense with the climax of the story.
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Learning new skills has been very exciting and I love it !
Design Phase
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Since we had the Omni with Oculus, we made sure that running mechanism is an important interaction to the plot and built the story to revolve around this mechanism.
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We as a team focused a lot on storytelling with VR in this project. We carefully designed the obstacles the guest would face on the way.
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We kept the emotion alive throughout and gave great emphasis to the interest curve.
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We iterated on maintaining the perfect balance of humor and not making it too silly.
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The art work design was of high importance. We designed the world to make complete sense with the story.
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We made storyboards that would fit the theme perfectly keeping in mind that we want the guest to have a fun experience.